Traits
Cybernetic
Cybernetic champions with at least one item (component or full) gain Health and Attack Damage.
(3) 350 Health and 35 Attack Damage
(6) 750 Health and 75 Attack Damage
Infiltrator
Innate: At the start of combat, Infiltrators immediately move to the enemy's backline.
Infiltrators gain Attack Speed for 6 seconds at the start of combat.
(2) 50% bonus Attack Speed
(4) 80% bonus Attack Speed, refreshed on takedown
(6) 125% bonus Attack Speed, refreshed on takedown
Stats
- Cost
5
- Health
- 850
- Damage Per Second
- 54
- Armor
- 30
- Magic Resistance
- 20
- Damage
- 60
- Attack Speed
- 0.9
- Range
- 1
- Crit Chance
- 0.25
- Crit Multiplier
- 1.5