Traits
Mech-Pilot
(3) At the start of combat, three random Mech-Pilots are teleported into a Super-Mech.
The Super-Mech has the combined Health, Attack Damage, and Traits of its pilots, as well as 3 random items from among them.
When the Super-Mech dies the Pilots are ejected, granted 25 Mana, and continue to fight.
Infiltrator
Innate: At the start of combat, Infiltrators immediately move to the enemy's backline.
Infiltrators gain Attack Speed for 6 seconds at the start of combat.
(2) 50% bonus Attack Speed
(4) 80% bonus Attack Speed, refreshed on takedown
(6) 125% bonus Attack Speed, refreshed on takedown
Stats
- Cost
4
- Health
- 600
- Damage Per Second
- 48
- Armor
- 25
- Magic Resistance
- 20
- Damage
- 60
- Attack Speed
- 0.8
- Range
- 1
- Crit Chance
- 0.25
- Crit Multiplier
- 1.5